Static Stereopsis
Definition: Stereopsis in which disparity does not change over time.
Measurement tools: Many tests such as Titmus, TNO, Lang, Frisby, and Randot are available.
Use: Quantitative assessment of basic stereopsis ability.
Stereopsis is the function by which the brain detects the horizontal disparity (binocular disparity) of images projected onto the left and right retinas and converts it into depth perception. It is considered the highest-level function of binocular vision, enabling depth perception through the reconstruction of binocular disparity.
The term originates from the Greek words for “solid” and “power of sight.” In the late 1830s, Charles Wheatstone proposed the concept of binocular disparity, demonstrating that when both eyes fixate on a single point in space, near and far objects form images at different positions on the retinas.
Three stages of binocular vision are established in order: simultaneous perception, fusion, and stereopsis. Stereopsis can only be achieved after fusion is established.
The precision of stereopsis is quantified in seconds of arc. The relationship is 360° → 60 minutes per degree → 60 seconds per minute, with smaller values indicating greater precision. With normal stereopsis, depth perception is precise enough to distinguish an 8 cm depth difference at a distance of 10 meters.
The difference between stereopsis and everyday depth perception also needs clarification. Stereopsis is a sensation derived from binocular information processing, but so-called depth perception can also be achieved through monocular depth cues (such as perspective, size, and texture). Even without stereopsis, the world does not appear flat, and daily activities are rarely significantly impaired.
Development and critical period are as follows. Stereopsis is not present at birth and begins to develop around 3 months of age when eye alignment stabilizes. Sensitivity peaks between 6 months and 1 year of age and disappears around age 15. To acquire fine stereopsis, eye alignment correction is needed within a few weeks to at most a few months after birth; surgery performed after that until around age 2 can only achieve coarse stereopsis.
Even without stereopsis, depth perception is possible through monocular cues such as perspective and size changes, so major difficulties in daily activities are rare. However, precise depth perception, such as detecting an 8 cm difference at 10 meters, is only possible with stereopsis, and some individuals may have difficulty catching balls in sports or performing precise tasks.
For normal binocular vision to be established, the following three conditions are required.
The following factors that inhibit these processes are the main causes of stereopsis deficiency.
Visual disruption during the first 8 years of life can hinder the development of visual perception, regardless of severity or duration. Visual disruption occurring after this period does not result in loss of stereopsis, but adaptive changes may occur.
Stereopsis begins to develop around 3 months of age, with peak sensitivity between 6 months and 1 year. To acquire fine stereopsis, eye alignment correction is needed within the first few weeks to months after birth; otherwise, only coarse stereopsis may be achieved. The critical period for visual acuity lasts until age 8 (clinically, improvement may be possible up to around age 10), but the sensitive period for binocular vision ends earlier than that for stereopsis and visual acuity.
Stereopsis tests are all subjective examinations. To correctly interpret the patient’s responses, it is essential to understand normal and abnormal binocular vision functions and the characteristics of each test method.
Principles for selecting examination conditions: Fusion becomes more difficult as the room darkens. Suppression is more likely to occur under conditions closer to daily vision, and less likely under conditions farther from daily vision. The examination method and conditions should be chosen based on whether the goal is to assess the binocular vision state under daily vision or to evaluate potential binocular vision ability. Additionally, sensory function tests should be performed before dissociative tests (such as the cover test).
Stereopsis tests are broadly classified into static tests and dynamic tests. Static tests are further categorized by the method of binocular separation into polarized light, red-green, real-depth, cylindrical diffraction, and without separation glasses.
The following is an overview of major near stereopsis tests.
| Test name | Separation method | Disparity range (arcseconds) | Applicable age | Features |
|---|---|---|---|---|
| Titmus stereo test | Polarization | 40 to 3,000 seconds of arc | 2 years and older | Most common. False positives possible |
| TNO stereo test | Red-green | 15–480″ | 2.5 years and older | No false positives. Excellent for high-grade stereopsis assessment. |
| Frisby stereo test | None (real stereopsis) | 20–600″ | 3 years and older | Closest to everyday vision |
| Lang stereo test | Cylinder diffraction | 200–1,200″ | 2 years and older | No glasses required. Suitable for screening |
| Randot stereo test | Polarization | 20–500″ | From 2 years old | Random dot. Low false positive rate |
This is the most commonly used near stereoacuity test. It uses polarized glasses to separate the two eyes, allowing testing under conditions relatively close to daily vision. The test is performed at a distance of 40 cm with full correction.
The structure and procedure are as follows:
A drawback is that the solid pattern can cause false positives due to monocular cues. When responses are ambiguous, have the patient wear the glasses upside down to check depth perception. Suppression can also be detected using the R/L under the Fly and Circle (1).
This is a near stereoacuity test using random dot patterns. The eyes are dissociated with red-green glasses. The test conditions are far from everyday vision and prone to suppression. It is performed at a distance of 40 cm with full refractive correction.
The greatest feature is the absence of false positives due to monocular cues; if the TNO stereo test results are good, it can be determined that the patient has high-level stereopsis.
This is a near stereo vision test with a diffraction grating (lenticular) embedded in the sheet. It can be performed without test glasses and can be used even in children as young as 2 years old. It is widely used as a screening tool in 3-year-old checkups and school health screenings.
It uses a random dot pattern, but has the disadvantage that tilting the plate reveals monocular cues. The plate must always be presented to the subject from the front.
Uses two transparent plastic plates. The front plate has one pattern printed on it, and the back plate has three identical patterns; the thickness of the plates themselves creates the disparity. There are three plates of different thicknesses (6 mm, 3 mm, and 1.5 mm), and the disparity can also be changed by varying the testing distance. Since testing is done with real stereoscopic objects without using special glasses, it provides the closest assessment of stereopsis to everyday vision. Suitable age: 3 years and up; stereopsis range: 600 to 20 seconds of arc; testing distance: 30 to 80 cm.
Note that since these practical tests can be passed with training, they are positioned as a rough evaluation of near depth perception rather than a strict measurement of stereopsis.
Titmus uses a polarized solid pattern, which can lead to false positives due to monocular cues. TNO uses a red-green random dot pattern, which eliminates false positives; good TNO results indicate high-grade stereopsis. Titmus is suitable for evaluation under conditions close to daily vision, while TNO is appropriate for precise quantification of stereopsis.
There is no standard treatment that directly addresses stereopsis loss itself; treatment of the underlying cause is fundamental.
The brain detects binocular disparity and stimulates disparity-selective neurons to increase the frequency of action potentials, encoding the relationship between the two images.
Horopter is the set of points that lie at approximately the same depth as the fixation point and project onto corresponding retinal points of both eyes. There are geometric and empirical horopters. Points on the horopter appear single because they project onto corresponding retinal points, but deviation from the horopter produces binocular disparity.
Panum’s fusional area is the region where fusion occurs without diplopia for disparities produced by objects slightly deviated from the horopter. Disparities within Panum’s fusional area are converted into stereopsis, while larger disparities outside the area result in diplopia.
Regarding corresponding retinal points, the foveae of both eyes share a common visual direction, and points on the temporal retina equidistant from the fovea correspond to points on the nasal retina of the other eye. Foveal fusion enables precise stereopsis, while peripheral fusion enables coarse stereopsis.
Static Stereopsis
Definition: Stereopsis in which disparity does not change over time.
Measurement tools: Many tests such as Titmus, TNO, Lang, Frisby, and Randot are available.
Use: Quantitative assessment of basic stereopsis ability.
Dynamic Stereopsis
Definition: Stereopsis in which disparity changes over time (the target moves).
Measurement tools: Three-rod test, 3D multi vision tester.
Purpose: Evaluation of depth perception in actual operational environments.
Normal binocular vision is defined as “the ability to achieve simultaneous perception without suppression, have normal fusion, and detect binocular disparity of less than 60 arcseconds to obtain stereopsis.”
Normal values for motor fusion: Convergence 25°, divergence 5°, vertical 1–2°, cyclofusion approximately 8°.
Normal values of fusion range (major amblyoscope): horizontal -4 to +25°, vertical 1 to 2.5°, cyclofusional 6 to 10°.
When the visual acuity difference exceeds the brain’s ability to compensate, the brain suppresses the worse eye. This results in loss of stereopsis but protects against diplopia. Suppression is considered an independent modifiable parameter, and reducing suppression is thought to potentially improve stereopsis.
Even with one eye, depth perception is possible using the following monocular cues: linear perspective, size, interposition (overlap), texture gradient, defocus, color, haze, and relative size. These are useful but are susceptible to visual illusions.
Li et al. (2024) conducted a randomized controlled study involving 40 young adults with normal vision (all non-gamers)1). The 3DVG group (21 participants) played a PlayStation 3D first-person shooter game for a total of 40 hours (2 hours × 20 sessions over 4–5 weeks), while the 2DVG group (19 participants) played the same game in 2D mode for the same duration. A 32-inch active 3D TV (240 Hz refresh rate) was used, and only the 3DVG group wore active shutter 3D glasses.
As a result, stereopsis improved by 33% in the 3DVG group (improvement rate 26.6±4.8%), while no significant change was observed in the 2DVG group (improvement rate 1.8±3.0%). Statistical analysis using two-way repeated measures ANOVA showed F=17.621, p<0.001, and the improvement in the 3DVG group was significant with Bonferroni t=5.544, p<0.0011). Participants with higher baseline stereoacuity thresholds tended to show greater improvement. Binocular contrast sensitivity did not change significantly (F=0.423, p=0.524), indicating that the improvement was specific to stereopsis.
Previous studies have reported improvements in visual acuity and stereopsis in adults with amblyopia through 3D video game training (Li et al. 2011, 2018). The clinical implication of this study is that 3D video game training may be useful for improving stereopsis in patients with binocular vision abnormalities1).
Dichoptic treatment targeting suppression is being studied as an approach to improve amblyopic eye function under binocular viewing conditions. Additionally, Ding & Levi (2011) reported recovery of stereopsis through perceptual learning in adults with binocular vision abnormalities, suggesting that plasticity may persist even after the critical period.
A study by Li et al. (2024) showed that normal adults who played 3D video games for 40 hours experienced an approximately 33% improvement in stereopsis. However, this is a research-stage finding and has not been established as a standard medical practice. Clinical application requires consultation with a physician.